by Chris | Apr 22, 2026 | Development Blog, General
After one of the last play test sessions we were discussing a couple things. The fighter getting some more talents to give them a more well rounded set of talents to do things in different situations Why is there a fighting stat Fighter Trainings The fighter issue is...
by Chris | Apr 16, 2026 | Development Blog
A whole section of the Streets of Avalon RPG is about what happens in the lives of the PCs between the scenarios that punctuate their lives with high stakes. The quieter parts, the day to day events, the chances for them to get to act and take a little more control of...
by Chris | Apr 9, 2026 | Development Blog, General
I’m running a campaign of the Streets of Avalon because it’s important to playtest the game over time. If you’ve been reading at all or listening to Under the Lamplight – the Streets of Avalon RPG companion podcast – then you know its working title is...
by Chris | Apr 2, 2026 | Dangerous Streets, General
Both the east and west gates have a Gateside Road. This narrow path, just large enough for two people to squeeze past each other, runs along the outside wall of the city, and the buildings that are closely pressed together and nearly leaning against the wall. This...
by Chris | Mar 26, 2026 | Dangerous Streets, General
The buildings lean over this alley blocking out all daylight making this feel more like a tunnel than an alley. The darkness hides the details of the furtive, shufflings, scufflings, and scaly scrapings that come just inside the mouth of the passage. Any light...