Alchemy in Avalon is more than bombs, potions, and turning lead into gold.
In this episode of Under the Lamplight, Chris and Brett dig into the history, culture, and mechanics of alchemy in Streets of Avalon. They explore why alchemy became a distinctly human discipline, how it sits somewhere between science and magic, and why the Alchemist Guild encourages experimentation instead of settling the debate over what alchemy really is.
They also break down how the alchemy kit works in play, from smoke bombs and lock-melting acids to crime scene investigation and improvised problem solving. The goal is to make alchemy a flexible tool for clever players, not just another way to throw explosives.
Along the way, they talk about Felix, the head of the Alchemist Guild, the guild’s university-style structure, the forbidden practice of using alchemy to tamper with the dead, and why “better living through alchemy” may be one of the most dangerous ideas in Avalon.
Here’s the playtest book
The Streets of Avalon RPG
This game is designed by Chris Sniezak. The setting and lore was created by Brett Bloczynski.
Here’s the Goggle Sheet for feedback
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