by Chris | May 21, 2026 | Development Blog, General
This is going to be a weird thing to say because it should seem obvious. I really like running the game I made. The Streets of Avalon is a lot of fun and while it’s not perfect I’m starting to think one of the best features of the game is Downtime. I wrote about it...
by Chris | May 13, 2026 | Development Blog, General
So I had a pretty long and involved fight where I tried out some mob rules and pushed my level 5 party hard with a big old fight in the game. So in having this big old fight the group cast Haste on the fighter and supported the fighter to great effect. Bitsy is a...
by Chris | May 7, 2026 | Development Blog, General
I was recording an episode of Under the Lamplight with Brett the other day and we were talking about Monsters. In fact there’s three episodes in a row about monsters. One about three specific monsters, The Red Cap, the Goblin, and the Brain Gorger. One about monster...
by Chris | Apr 22, 2026 | Development Blog, General
After one of the last play test sessions we were discussing a couple things. The fighter getting some more talents to give them a more well rounded set of talents to do things in different situations Why is there a fighting stat Fighter Trainings The fighter issue is...
by Chris | Apr 16, 2026 | Development Blog
A whole section of the Streets of Avalon RPG is about what happens in the lives of the PCs between the scenarios that punctuate their lives with high stakes. The quieter parts, the day to day events, the chances for them to get to act and take a little more control of...
by Chris | Apr 9, 2026 | Development Blog, General
I’m running a campaign of the Streets of Avalon because it’s important to playtest the game over time. If you’ve been reading at all or listening to Under the Lamplight – the Streets of Avalon RPG companion podcast – then you know its working title is...