by Chris | Dec 11, 2025 | Development Blog, General
It’s been a month and I’ve updated the playtest book. Here’s V2 with some changelog notes. Characters get two trainings instead of one from their occupation The Armor rules have been updated so Heavy armor use makes sense Text has been edited and shifted to clear up...
by Chris | Dec 11, 2025 | Development Blog, General
Session 0 Worksheet I keep thinking about Session 0. I like to have an organized session 0 where I know what I’m trying to accomplish. This includes tone, summary of core rules concepts, safety tools, setting overview, character concepts, and any other elements I...
by Chris | Dec 11, 2025 | Development Blog, General
Heavy Armor A big part of The Streets of Avalon RPG is the tag system. The equipment in the game relies quite a bit on it. I’ve been going through the equipment because I realized during my Session 0 for my most recent playtest group that the armor rules weren’t going...
by Chris | Dec 11, 2025 | Development Blog, General
I’ve worked on stuff in the TTRPG space before. Games, adventures, rules, layout, development, and doing all that would make one believe they have a pretty firm grasp on what should be included in an RPG book. It’s not like it’s my first time. Boy did I forget a bunch...
by Chris | Nov 25, 2025 | Development Blog, General
So it took me a long time but I have this game out in front of people. I know it’s not done but it is playable. I know because I’ve played a bunch of it and I like it, and I can only hope I’ve translated my experience and intention to the page. That being said I...