Dev Blog 8 – Stat Blocks

Dev Blog 8 – Stat Blocks

I keep thinking about stat blocks. I have two styles I’m working with at the moment but I think I like the second version better. I don’t like looking at tons of text in abilities on stat blocks and tags version is the better version for that. Plus, it allows for the...
Dev Blog 8 – Stat Blocks

Dev Blog 7 – Writing Scenarios

I’ve been writing up the Whisper Killings scenario which has been interesting and a lot of fun. So the way I write playtest and then rewrite scenarios for other people to run is as follows: I write the scenario using the playsheet for myself. It’s how I would write my...
Dev Blog 8 – Stat Blocks

Dev Blog 6 – The Whisper Killings

I’m running a playtest game of the Whisper Killings. The first scenario in my Whispers of Erlig campaign for the Streets of Avalon RPG. We finished it last weekend. My crew decided they were interested in continuing on so we’ll be playing more of it. I think it went...
Dev Blog 8 – Stat Blocks

Dev Blog 3 – Armor and Equipment

Heavy Armor A big part of The Streets of Avalon RPG is the tag system. The equipment in the game relies quite a bit on it. I’ve been going through the equipment because I realized during my Session 0 for my most recent playtest group that the armor rules weren’t going...