by Chris | Feb 27, 2026 | Development Blog, General
I’m pretty happy with how the design of NPCs/Adversaries is going. I’ve been working on them for weeks now at this point, especially after changing the stats from 4 to 3. I think I have a pretty firm handle on the math and the design. Mostly I’ve been designing...
by Chris | Jan 16, 2026 | Development Blog, General
I’m running the 3rd scenario of my Streets of Avalon campaign, The Whispers of Erlig, and I’m starting to notice just a few things that I want to potentially shift or update with the game. The NPC stats are Attack, Dodge, Physical, Mental. I like that...
by Chris | Dec 11, 2025 | Development Blog, General
I keep thinking about stat blocks. I have two styles I’m working with at the moment but I think I like the second version better. I don’t like looking at tons of text in abilities on stat blocks and tags version is the better version for that. Plus, it allows for the...
by Chris | Dec 11, 2025 | Development Blog, General
I’ve been writing up the Whisper Killings scenario which has been interesting and a lot of fun. So the way I write playtest and then rewrite scenarios for other people to run is as follows: I write the scenario using the playsheet for myself. It’s how I would write my...
by Chris | Dec 11, 2025 | Development Blog, General
I’m running a playtest game of the Whisper Killings. The first scenario in my Whispers of Erlig campaign for the Streets of Avalon RPG. We finished it last weekend. My crew decided they were interested in continuing on so we’ll be playing more of it. I think it went...
by Chris | Dec 11, 2025 | Development Blog, General
It’s been a month and I’ve updated the playtest book. Here’s V2 with some changelog notes. Characters get two trainings instead of one from their occupation The Armor rules have been updated so Heavy armor use makes sense Text has been edited and shifted to clear up...