Explore a gritty, lantern-lit city of secrets, danger, and adventure.

Recent Updates

Dev Blog 10 – Aboleths, Brain Gorgers, and Dragons Oh My

I’m pretty happy with how the design of NPCs/Adversaries is going. I’ve been working on them for weeks now at this point, especially after changing the stats from 4 to 3. I think I have a pretty firm handle on the math and the design. Mostly I've been designing human...

Under the Lamplight Fifteen. The Liche’

Under the Lamplight (UtLL) is the Streets of Avalon RPG companion podcast where Brett and Chris talk about the setting and the game. The Streets of Avalon RPG is a Low Fantasy Urban RPG focused on the stories of people living in a city of classism, corruption, and...

Under the Lamplight Fourteen – Outside the City Walls

Under the Lamplight (UtLL) is the Streets of Avalon RPG companion podcast where Brett and Chris talk about the setting and the game. The Streets of Avalon RPG is a Low Fantasy Urban RPG focused on the stories of people living in a city of classism, corruption, and...

The Streets of Avalon

Avalon is a sprawling urban fantasy setting for investigators, political intrigue, heists, and street-level horror. Whether you’re a player or a GM, this is a place where every choice matters and every shadow hides a story.

If you’re interested we’d love you to play the game. Click below to get the play with us or come over to the TwA Discord to chat about the game.

Under The Lamplight

Under the Lamplight explores the stories, design, and play of Streets of Avalon RPG. Catch episodes on lore, GM tips, and stories from the game being played.

Seasons are released in 10 episode batches with 4-6 week breaks between.

Art Gallery

Learning The Game

The mechanics for Streets of Avalon are simple and focused on narrative play and characterization. You can find the basic game mechanics and terms to the right or go more indepth with the playtest book. 

Player- Facing Rolls

Players take best 2d6 + Stat + Training to overcome danger. The GM sets the situation, stakes, and on a missed roll chooses the consequences.

Tags

Characters, NPCs, guilds, families, locations, and moments are defined by descriptive tags. Tags are the primary way to create flexibility with the games rules. They give GMs and players a way to create and understand what matters in play and what can be leveraged, exploited, or threatened in a scene.

Downtime

Time between scenarios matters. Recover, gather information, build relationships, make money, or build something important.

Downtime is where the players shape the story of Avalon, but they only have so much time to do so and they still have to pay the rent somehow.

Adversaries

Enemies are built to be run quickly. They have motivations tied to the city and their own lives. Most fights are messy, short, cinematic and brutal.