Explore a gritty, lantern-lit city of secrets, danger, and adventure.

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Under the Lamplight Twenty-seven. Firearms

Firearms are one of the most rare items on the streets of Avalon but the Guild of Arquebusiers plays an interesting role in the cities delicate political balance. In this episode of Under the Lamplight, Chris and Brett dig into the role firearms and the Guild of...

Under the Lamplight Twenty-six. Alchemy

Alchemy in Avalon is more than bombs, potions, and turning lead into gold. In this episode of Under the Lamplight, Chris and Brett dig into the history, culture, and mechanics of alchemy in Streets of Avalon. They explore why alchemy became a distinctly human...

Under the Lamplight Twenty-Five. A History of Monsters

Avalon is full of monsters, but not all of them came from the same place. In this episode of Under the Lamplight, Chris and Brett dig into the history of monsters in the Streets of Avalon setting. We talk about the refugees and creatures that fled dying worlds, the...

The Streets of Avalon

Avalon is a sprawling urban fantasy setting for investigators, political intrigue, heists, and street-level horror. Whether you’re a player or a GM, this is a place where every choice matters and every shadow hides a story.

If you’re interested we’d love you to play the game. Click below to get the play with us or come over to the TwA Discord to chat about the game.

Under The Lamplight

Under the Lamplight explores the stories, design, and play of Streets of Avalon RPG. Catch episodes on lore, GM tips, and stories from the game being played.

Seasons are released in 10 episode batches with 4-6 week breaks between.

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Learning The Game

The mechanics for Streets of Avalon are simple and focused on narrative play and characterization. You can find the basic game mechanics and terms to the right or go more indepth with the playtest book. 

Player- Facing Rolls

Players take best 2d6 + Stat + Training to overcome danger. The GM sets the situation, stakes, and on a missed roll chooses the consequences.

Tags

Characters, NPCs, guilds, families, locations, and moments are defined by descriptive tags. Tags are the primary way to create flexibility with the games rules. They give GMs and players a way to create and understand what matters in play and what can be leveraged, exploited, or threatened in a scene.

Downtime

Time between scenarios matters. Recover, gather information, build relationships, make money, or build something important.

Downtime is where the players shape the story of Avalon, but they only have so much time to do so and they still have to pay the rent somehow.

Adversaries

Enemies are built to be run quickly. They have motivations tied to the city and their own lives. Most fights are messy, short, cinematic and brutal.